This project was born out of a challenge issued by our second semester teachers (all team members are Master’s students in Usability & UX). Instead of just repeating the traditional academic way of teaching and evaluating, abiding the syllabus and ending with the common exam, our teachers decided to join all the subjects (disciplines) and their knowledge in the making of a final project, which would serve as an assessment element for each subject.
So, the challenge was to create a gamified information system (at least a prototype) to teach Usability & UX concepts. Also, they added a few constraints:
Time: 2 months to deliver a functional prototype;
Software: mandatory use of Unity software to build the system/game
Disciplines: all disciplines should contribute and be visible in the project development, so each teacher could evaluate his own discipline independently.
Assessment: an intermediate moment of evaluation in the middle of the project’s time frame where we had to present our development so far (plans, scheduling, theoretical background, concepts, etc.) and the contribution for each discipline.